• Manual
  • Scripting API
Show / Hide Table of Contents
  • SpeckleUnity
    • ColorByType
    • ColorKey
    • Conversions
    • RenderingRule
    • SpawnSpeed
    • SpeckleUnityClient
    • SpeckleUnityGeometry
    • SpeckleUnityManager
    • SpeckleUnityMesh
    • SpeckleUnityNumber
    • SpeckleUnityObject
    • SpeckleUnityPoint
    • SpeckleUnityPolyline
    • SpeckleUnityReceiver
    • SpeckleUnitySender
    • SpeckleUnityUpdate
    • SpeckleUnityUpdateEvent
    • SpeckleUnityValueChange
    • StartMode
    • UpdateType
    • WSMessageData
    • WSMessageDataArgs
  • SpeckleUnity.CustomEditors
    • SpeckleUnityMenus
  • SpeckleUnity.Tests
    • AsyncTest
    • SpeckleUnityManagerTests
    • TestInput

Class RenderingRule

Inheritance
System.Object
RenderingRule
ColorByType
Namespace: SpeckleUnity
Assembly: cs.temp.dll.dll
Syntax
public abstract class RenderingRule : ScriptableObject

Methods

ApplyRuleToObject(Renderer, SpeckleObject, MaterialPropertyBlock)

Declaration
public abstract void ApplyRuleToObject(Renderer renderer, SpeckleObject speckleObject, MaterialPropertyBlock block)
Parameters
Type Name Description
Renderer renderer
SpeckleObject speckleObject
MaterialPropertyBlock block
Back to top Generated by DocFX