• Manual
  • Scripting API
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  • SpeckleUnity
    • ColorByType
    • ColorKey
    • Conversions
    • RenderingRule
    • SpawnSpeed
    • SpeckleUnityClient
    • SpeckleUnityGeometry
    • SpeckleUnityManager
    • SpeckleUnityMesh
    • SpeckleUnityNumber
    • SpeckleUnityObject
    • SpeckleUnityPoint
    • SpeckleUnityPolyline
    • SpeckleUnityReceiver
    • SpeckleUnitySender
    • SpeckleUnityUpdate
    • SpeckleUnityUpdateEvent
    • SpeckleUnityValueChange
    • StartMode
    • UpdateType
    • WSMessageData
    • WSMessageDataArgs
  • SpeckleUnity.CustomEditors
    • SpeckleUnityMenus
  • SpeckleUnity.Tests
    • AsyncTest
    • SpeckleUnityManagerTests
    • TestInput

Enum SpawnSpeed

An enum for controlling how quickly geometry objects get isntantiated into the scene. The Instant value simply means all objects will be spawned in the same frame. (Technically, it caps out at 2 billion, but who in the world is making streams bigger than 2 billion...)

Namespace: SpeckleUnity
Assembly: cs.temp.dll.dll
Syntax
public enum SpawnSpeed

Fields

Name Description
HundredPerFrame
Instant
TenPerFrame
ThousandPerFrame
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