• Manual
  • Scripting API
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  • SpeckleUnity
    • ColorByType
    • ColorKey
    • Conversions
    • RenderingRule
    • SpawnSpeed
    • SpeckleUnityClient
    • SpeckleUnityGeometry
    • SpeckleUnityManager
    • SpeckleUnityMesh
    • SpeckleUnityNumber
    • SpeckleUnityObject
    • SpeckleUnityPoint
    • SpeckleUnityPolyline
    • SpeckleUnityReceiver
    • SpeckleUnitySender
    • SpeckleUnityUpdate
    • SpeckleUnityUpdateEvent
    • SpeckleUnityValueChange
    • StartMode
    • UpdateType
    • WSMessageData
    • WSMessageDataArgs
  • SpeckleUnity.CustomEditors
    • SpeckleUnityMenus
  • SpeckleUnity.Tests
    • AsyncTest
    • SpeckleUnityManagerTests
    • TestInput

Class SpeckleUnityPolyline

Used to display lines, curves, or polylines as a game object with a LineRenderer. The material is assigned by the SpeckleUnityReceiver.

Inheritance
System.Object
SpeckleUnityObject
SpeckleUnityGeometry
SpeckleUnityPolyline
Inherited Members
SpeckleUnityGeometry.gameObject
SpeckleUnityGeometry.renderer
SpeckleUnityObject.ValueChanged
SpeckleUnityObject.OnValueChanged()
Namespace: SpeckleUnity
Assembly: cs.temp.dll.dll
Syntax
public class SpeckleUnityPolyline : SpeckleUnityGeometry

Constructors

SpeckleUnityPolyline(String, Vector3[])

Declaration
public SpeckleUnityPolyline(string type, Vector3[] points)
Parameters
Type Name Description
System.String type
Vector3[] points

Fields

lineRenderer

Declaration
public LineRenderer lineRenderer
Field Value
Type Description
LineRenderer
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