• Manual
  • Scripting API
Show / Hide Table of Contents
  • SpeckleUnity
    • ColorByType
    • ColorKey
    • Conversions
    • RenderingRule
    • SpawnSpeed
    • SpeckleUnityClient
    • SpeckleUnityGeometry
    • SpeckleUnityManager
    • SpeckleUnityMesh
    • SpeckleUnityNumber
    • SpeckleUnityObject
    • SpeckleUnityPoint
    • SpeckleUnityPolyline
    • SpeckleUnityReceiver
    • SpeckleUnitySender
    • SpeckleUnityUpdate
    • SpeckleUnityUpdateEvent
    • SpeckleUnityValueChange
    • StartMode
    • UpdateType
    • WSMessageData
    • WSMessageDataArgs
  • SpeckleUnity.CustomEditors
    • SpeckleUnityMenus
  • SpeckleUnity.Tests
    • AsyncTest
    • SpeckleUnityManagerTests
    • TestInput

Class SpeckleUnitySender

A SpeckleUnityClient specialised in sending streams and updating the server to reflect any updates made to the scene. Made serializable so that it would render in the inspector along with its exposed fields.

Inheritance
System.Object
SpeckleUnityClient
SpeckleUnitySender
Inherited Members
SpeckleUnityClient.manager
SpeckleUnityClient.client
SpeckleUnityClient.streamID
SpeckleUnityClient.RegisterClient()
SpeckleUnityClient.UnregisterClient()
SpeckleUnityClient.ClientOnReady(Object, SpeckleEventArgs)
SpeckleUnityClient.ClientOnLogData(Object, SpeckleEventArgs)
SpeckleUnityClient.ClientOnWsMessage(Object, SpeckleEventArgs)
SpeckleUnityClient.ClientOnError(Object, SpeckleEventArgs)
Namespace: SpeckleUnity
Assembly: cs.temp.dll.dll
Syntax
public class SpeckleUnitySender : SpeckleUnityClient

Methods

InitializeClient(SpeckleUnityManager, String, String)

Declaration
public override Task InitializeClient(SpeckleUnityManager controller, string url, string authToken)
Parameters
Type Name Description
SpeckleUnityManager controller
System.String url
System.String authToken
Returns
Type Description
Task
Overrides
SpeckleUnityClient.InitializeClient(SpeckleUnityManager, String, String)
Back to top Generated by DocFX