Class SpeckleUnitySender
A SpeckleUnityClient
specialised in sending streams and updating the server to reflect
any updates made to the scene. Made serializable so that it would render in the inspector along
with its exposed fields.
Inheritance
System.Object
SpeckleUnitySender
Assembly: cs.temp.dll.dll
Syntax
public class SpeckleUnitySender : SpeckleUnityClient
Methods
InitializeClient(SpeckleUnityManager, String, String)
Declaration
public override Task InitializeClient(SpeckleUnityManager controller, string url, string authToken)
Parameters
Returns
Overrides