Class SpeckleUnityGeometry
Base definition for all rendered stream objects. Any Speckle object that needs to be displayed with a game object should inherit from this class.
Inheritance
System.Object
SpeckleUnityGeometry
Namespace: SpeckleUnity
Assembly: cs.temp.dll.dll
Syntax
public abstract class SpeckleUnityGeometry : SpeckleUnityObject
Constructors
SpeckleUnityGeometry()
Declaration
public SpeckleUnityGeometry()
Fields
gameObject
The gameobject that will be displayed. The Transform
parent will be assigned
by the SpeckleUnityReceiver
.
Declaration
public GameObject gameObject
Field Value
Type | Description |
---|---|
GameObject |
renderer
Declaration
public Renderer renderer
Field Value
Type | Description |
---|---|
Renderer |