• Manual
  • Scripting API
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  • SpeckleUnity
    • ColorByType
    • ColorKey
    • Conversions
    • RenderingRule
    • SpawnSpeed
    • SpeckleUnityClient
    • SpeckleUnityGeometry
    • SpeckleUnityManager
    • SpeckleUnityMesh
    • SpeckleUnityNumber
    • SpeckleUnityObject
    • SpeckleUnityPoint
    • SpeckleUnityPolyline
    • SpeckleUnityReceiver
    • SpeckleUnitySender
    • SpeckleUnityUpdate
    • SpeckleUnityUpdateEvent
    • SpeckleUnityValueChange
    • StartMode
    • UpdateType
    • WSMessageData
    • WSMessageDataArgs
  • SpeckleUnity.CustomEditors
    • SpeckleUnityMenus
  • SpeckleUnity.Tests
    • AsyncTest
    • SpeckleUnityManagerTests
    • TestInput

Class SpeckleUnityGeometry

Base definition for all rendered stream objects. Any Speckle object that needs to be displayed with a game object should inherit from this class.

Inheritance
System.Object
SpeckleUnityObject
SpeckleUnityGeometry
SpeckleUnityMesh
SpeckleUnityPoint
SpeckleUnityPolyline
Inherited Members
SpeckleUnityObject.ValueChanged
SpeckleUnityObject.OnValueChanged()
Namespace: SpeckleUnity
Assembly: cs.temp.dll.dll
Syntax
public abstract class SpeckleUnityGeometry : SpeckleUnityObject

Constructors

SpeckleUnityGeometry()

Declaration
public SpeckleUnityGeometry()

Fields

gameObject

The gameobject that will be displayed. The Transform parent will be assigned by the SpeckleUnityReceiver.

Declaration
public GameObject gameObject
Field Value
Type Description
GameObject

renderer

Declaration
public Renderer renderer
Field Value
Type Description
Renderer
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