• Manual
  • Scripting API
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  • SpeckleUnity
    • ColorByType
    • ColorKey
    • Conversions
    • RenderingRule
    • SpawnSpeed
    • SpeckleUnityClient
    • SpeckleUnityGeometry
    • SpeckleUnityManager
    • SpeckleUnityMesh
    • SpeckleUnityNumber
    • SpeckleUnityObject
    • SpeckleUnityPoint
    • SpeckleUnityPolyline
    • SpeckleUnityReceiver
    • SpeckleUnitySender
    • SpeckleUnityUpdate
    • SpeckleUnityUpdateEvent
    • SpeckleUnityValueChange
    • StartMode
    • UpdateType
    • WSMessageData
    • WSMessageDataArgs
  • SpeckleUnity.CustomEditors
    • SpeckleUnityMenus
  • SpeckleUnity.Tests
    • AsyncTest
    • SpeckleUnityManagerTests
    • TestInput

Class SpeckleUnityPoint

Display Point. Uses a line renderer for display. The material is assigned by the SpeckleUnityReceiver.

Inheritance
System.Object
SpeckleUnityObject
SpeckleUnityGeometry
SpeckleUnityPoint
Inherited Members
SpeckleUnityGeometry.gameObject
SpeckleUnityGeometry.renderer
SpeckleUnityObject.ValueChanged
SpeckleUnityObject.OnValueChanged()
Namespace: SpeckleUnity
Assembly: cs.temp.dll.dll
Syntax
public class SpeckleUnityPoint : SpeckleUnityGeometry

Constructors

SpeckleUnityPoint(String, Vector3)

Declaration
public SpeckleUnityPoint(string type, Vector3 point)
Parameters
Type Name Description
System.String type
Vector3 point

Fields

lineRenderer

Declaration
public LineRenderer lineRenderer
Field Value
Type Description
LineRenderer

point

Declaration
public Vector3 point
Field Value
Type Description
Vector3
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