Class SpeckleUnityMesh
A stream object represented as a gameobject with a MeshRenderer. Also adds a
MeshCollider to the object. The material is assigned by the SpeckleUnityReceiver.
Inheritance
System.Object
SpeckleUnityMesh
Assembly: cs.temp.dll.dll
Syntax
public class SpeckleUnityMesh : SpeckleUnityGeometry
Constructors
SpeckleUnityMesh(String, Vector3[], Int32[])
Declaration
public SpeckleUnityMesh(string type, Vector3[] verts, int[] tris)
Parameters
| Type |
Name |
Description |
| System.String |
type |
|
| Vector3[] |
verts |
|
| System.Int32[] |
tris |
|
Fields
meshRenderer
Declaration
public MeshRenderer meshRenderer
Field Value
| Type |
Description |
| MeshRenderer |
|