• Manual
  • Scripting API
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  • SpeckleUnity
    • ColorByType
    • ColorKey
    • Conversions
    • RenderingRule
    • SpawnSpeed
    • SpeckleUnityClient
    • SpeckleUnityGeometry
    • SpeckleUnityManager
    • SpeckleUnityMesh
    • SpeckleUnityNumber
    • SpeckleUnityObject
    • SpeckleUnityPoint
    • SpeckleUnityPolyline
    • SpeckleUnityReceiver
    • SpeckleUnitySender
    • SpeckleUnityUpdate
    • SpeckleUnityUpdateEvent
    • SpeckleUnityValueChange
    • StartMode
    • UpdateType
    • WSMessageData
    • WSMessageDataArgs
  • SpeckleUnity.CustomEditors
    • SpeckleUnityMenus
  • SpeckleUnity.Tests
    • AsyncTest
    • SpeckleUnityManagerTests
    • TestInput

Class SpeckleUnityMesh

A stream object represented as a gameobject with a MeshRenderer. Also adds a MeshCollider to the object. The material is assigned by the SpeckleUnityReceiver.

Inheritance
System.Object
SpeckleUnityObject
SpeckleUnityGeometry
SpeckleUnityMesh
Inherited Members
SpeckleUnityGeometry.gameObject
SpeckleUnityGeometry.renderer
SpeckleUnityObject.ValueChanged
SpeckleUnityObject.OnValueChanged()
Namespace: SpeckleUnity
Assembly: cs.temp.dll.dll
Syntax
public class SpeckleUnityMesh : SpeckleUnityGeometry

Constructors

SpeckleUnityMesh(String, Vector3[], Int32[])

Declaration
public SpeckleUnityMesh(string type, Vector3[] verts, int[] tris)
Parameters
Type Name Description
System.String type
Vector3[] verts
System.Int32[] tris

Fields

meshRenderer

Declaration
public MeshRenderer meshRenderer
Field Value
Type Description
MeshRenderer
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